No game-specific settings found, using global defaults.Ģ6:44:466 core\system.cpp:319 I: PPSSPP v1.7.1 Windows 64 bitĢ6:44:479 core\memmap.cpp:292 I: Memory system initialized. Doesnt affect gameplay too much, but when fighting in narrow corridors this bug can often obstruct vision.Ģ6:41:473 core\config.cpp:1180 I: Config saved: 'C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/ppsspp.ini'Ģ6:41:474 core\config.cpp:1193 I: Controller config saved: C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/controls.iniĢ6:41:567 windows\emuthread.cpp:220 I: Done.Ģ6:41:780 core\config.cpp:1180 I: Config saved: 'C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/ppsspp.ini'Ģ6:41:782 core\config.cpp:1193 I: Controller config saved: C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/controls.iniĢ6:42:617 windows\wasapistream.cpp:127 I: Changed audio device property #0Ģ6:44:465 core\config.cpp:1423 I: Failed to read C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/ULJS00281_ppsspp.ini. Also seen when some suits perform blocking animation. Easy example is Zeta Gundam transformation animation, his legs become huge for half a second. ![]() ![]() For some suits, performing certain actions will "blow up" parts of their models to huge size for a moment or two. ![]() On one hand AS is a (unwelcome) return to the mechanics of original Battle Tactics (slllloooooYou dont have to get those elusive SS ranks anymore, so why would you bother ?Īnyway, Assault Survive has an annoying grapical bug on 1.0.1. Quote:Also this game is much better, than previously lasted playable game in the series called "battle universe".
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