They've said nothing about supporting MIDI for controlling lighting or anything else. UT is talking about supporting MIDI for music. I hope the OP chimes in and expands on what they have in mind.Ĭlick to expand.Excellent troll tactic, accusing others of trolling when your position is much more nonsensical. The samples could be compressed in memory, but that would potentially cause a lot of overhead as tens of samples will need to be decoded simultaneously.Ĭlever memory management and dynamic loading / unloading of samples can help when playing a known MIDI file, but at the expense of realtime interactions. A barely functional piano sound bank ( 10 s sustain on 4 octaves, mono 44.1 kHz, minor thirds, interpolating the rest in real time ) will require 14 Mb of ram, no way around that.Ī fully sampled piano with both staccato and sustained samples, piano and forte, and that's close to 200 Mb of audio data you're looking at, for a relatively low key bank. But it doesn't mean that you get virtual instruments for free - you still need proper samples to be loaded, and that can take quite a bit of memory. OSC is much more flexible and precise, if less compact.Īlso, using MIDI to trigger samples from sound banks is certainly doable. MIDI certainly has advantages, but the format is so old and unpractical ( notoriously difficult to parse ) that the main reason to support it is it's popularity. I guess MIDI support will bring new and fresh ideas to Unit圓D, cause that would allow musicians and composers to approach gaming in different way. Score or Note editor/display, piano role, in game piano keys strings (rock star), sound-bank tools, synths. That allows the building of editor/in game extensions or other modules. The developer gets an platform in depended and reliable low level interface. Not every game needs a trigger.įrom the assets developers point of view: That's also quite different from using a tracker or a predefined soundtrack. He/she can interact with music change it on the fly or just try to play along. The instruments are plugged in to Unit圓D and the avatar is rocking. The musician can do live performances in real time over the network with midi, may be a virtual concert in a game. (That's quite different from using tracker). The musician or composer can create music in his/her beloved sequencer. Tracker where created for the Amiga in the first place and then used in the demo scene (but I'am not an computer historian) MIDI is an also (to be fair quite old) industry standard which is widely accepted. Trackers are a different approach for creating game music. Thought this thread is about MIDI and not trackers.
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